D&D 5e Dragon Lance: "The Fallen Star of Ansalon"
Gods of Dark
The Gods of Darkness believe that they should direct the fate of mortals. They will willingly turn on one another if necessary. The Gods of Darkness reside in the Abyss, the source of negative energy, ending light and creation. There, the various fiends conspire, and their masters, the Gods of Darkness, oversee the forces of wickedness and corruption. All the Gods of Darkness reside here, with the exception of Nuitari, who houses his essence in the black moon of Krynn.
Takhisis, also known as the Queen of Darkness, the Many-Headed Dragon, The Dragon of Many Colors and None, The Temptress, and the Dark Warrior, represents the godly force of control. She brings souls under her will and encourages them to grow according to her plans for conquest. She orders souls to surrender to dominance and give way to those who are stronger. She likewise orders souls to dominate others. She is the highest power among the Gods of Evil and believes that it is her right to one day dominate the entire world.
Takhisis is one of the first gods, called along with Paladine. She controls the chromatic dragons and uses them for her conquests, but is always beaten back by the forces of good, evidenced by events like her defeat by Huma Dragonbane with his dragonlance.
Her celestial symbol is the constellation Many-Headed Dragon. Takhisis most often takes the form of a five-headed dragon, each head being the colour of one of the evil dragons (red, blue, green, black, and white).
Chemosh, also known as the Lord of Bones, Lifebane, and the Black Goat, represents the godly force of fatalism. He encourages souls to give up to destiny and fate. Chemosh disdains life, feeling that it is wasted on the people of Krynn. He prefers to promise “immortality” by making souls into undead rather than letting them pass into the afterlife. Chemosh gains power as people surrender their free will to him.
Chemosh sits in the Hall of Soul’s Passing and watches the progression of souls into the afterlife, where he attempts to lure souls into becoming undead. Chemosh is the direct opposite of Mishakal as she promotes life and hope. He is the foe of all of the Gods of Good, and among the Gods of Neutrality is in opposition to Chislev, for disrupting the natural order of life, and Sirrion, for suppressing hope and creativity. He has few allies but sometimes works with Hiddukel and Morgion due to the nature of his schemes. His celestial symbol is the constellation Goat’s Skull.
Hiddukel, also known as the Prince of Lies, the Betrayer, and the Broken Scales, represents the godly force of exploitation. He influences souls to use every encounter with another person to their advantage. He captures souls who are desiring or despairing to use the misfortune of others to their profit. He is ultimately selfish and cares for no one but himself, and passes that attitude on to his mortal followers. Hiddukel constantly attempts to make deals with the other gods, and his lies lead mortals to carry out evil in the world. He can call upon nearly all of the Gods of Evil for aid because of his dealing with them and his ability to divert their attention from him if they begin to suspect him.
All of the Gods of Neutrality – especially Shinare, because of her promoting of fairness and honesty – oppose him. Reorx as well dislikes him because Hiddukel tricked him into forging the Graygem. Majere and Branchala among the Gods of Good are his enemies, as the powers of discipline and positive interaction respectively. His celestial symbol is the constellation Broken Scale.
Morgion, also known as the Black Wind, Master of the Bronze Tower, and the Rat King, represents the godly force of decay. He urges souls to break down their complexities to attain their most basic form. He believes mortals should leave Krynn with nothing but what they came in with. Morgion is the god of diseases and of the ultimate decay of all things, from individuals to nations. Morgion succeeds in the suffering of Krynn. Morgion opposes things like a healthy, wholesome life or a quick, painless death. He believes that the strong survive, and to survive one must suffer.
Morgion remains isolated from the other gods and tries to infect the world with plague and horror. He seeks to make Krynn endure as much pain as possible. He opposes Mishakal, Majere, and Habbakuk especially among the Gods of Good, all of whom oppose him. Chislev opposes him for seeking to degrade life, and Sirrion is against him because of Morgion’s constant gloom. Shinare and Reorx oppose his goals as well. He interacts little with the other Gods of Evil, brooding in the Bronze Tower at the edge of the Abyss. His celestial symbol is the constellation Diseased Hood.
Nuitari, also known as the Devouring Dark, Nightreaver, and Ungod, represents the power of magic used for evil. He is the patron of wizards who use magic for greed, revenge, hatred, and ambition. He uses the laws of High Sorcery, but only in an attempt to strengthen his own power. He was once representative of the godly force of ambition, but he left the Abyss and housed his essence in the black moon of Krynn. He moved to the black moon when it became apparent to him that magic needed to be brought under control, to prevent it from falling into the hands of wild mages. His focus now is on the Black Robed wizards, overseeing them as they go through their lives.
Nuitari is the son of Takhisis and Sargonnas. The only Gods Nuitari regularly interacts with are his cousins Solinari and Lunitari, whom he is especially close to. They are always seen together at meetings among the Gods and promote allegiance to magic first over the forces of good and evil and law and chaos. His celestial symbol is the black moon, Nuitari.
Zeboim, also known as the Sea Witch, the Darkling Sea, and the Dragon Turtle, represents the godly force of strife. She encourages souls to give into its urges and release anger. She is the unpredictable and embodies storm and raging sea, which is the element she commands over. Her attitude constantly changes, going from calm to raging in a minute. She wants souls to continually cause anguish and anger, so that they remain active and vital, instead of becoming predictable and stagnant. Sailors and mariners try to calm her during voyages so that she does not make trouble for their vessel.
Zeboim is the daughter of Takhisis and Sargonnas. She dislikes her mother and father, along with Chemosh, though she works with both her parents on occasion. She ignores Morgion and Nuitari and works with Hiddukel well. She hates or works against the Gods of Neutrality and has a special dislike for Habbakuk, who she sees as her true foe because of his power of the sea. Her celestial symbol is the constellation Dragon Turtle.